Generations of Computer Game System: Defying the Way we Define Home Entertainment

Entertainment takes its brand-new form. With the advancement of innovation and its combination to different elements of our lives, conventional entertainment such as theatrical plays and cultural shows is changed by so-called "electronic home entertainment". There you have different digital and animated movies that you can enjoy on movie theater or on your home entertainment system, cable television service system (CTS), and the computer game system, which is popular not simply to young and old gamers alike however likewise to video game developers, merely because of the advancement of ingenious technologies that they can utilize to enhance existing video game systems.

The computer game system is intended for playing video games, though there are modern video game systems that enables you to have an access over other forms of home entertainment utilizing such game systems (like viewing DVD films, listening to MP3 music files, or surfing the Internet). Therefore, it is frequently referred to as "interactive entertainment computer" to differentiate the game system from a maker that is utilized for numerous functions (such as personal computer and arcade games).


The very first generation of computer game system began when Magnavox (an electronics company which manufactures televisions, radios, and gramophones or record players) released its first video game system, which is the Magnavox Odyssey developed by Ralph Baer. Odyssey's popularity lasted till the release of Atari's PONG computer game. Magnavox recognized that they can not compete with the appeal of PONG games, therefore in 1975 they created the Odyssey 100 video game system that will play Atari-produced PONG video games.

The 2nd generation of video game system came a year after the release of Odyssey 100. In 1976, Fairchild launched the FVES (Fairchild Video Home Entertainment System), which made use of a programmable microprocessor so that a game cartridge can hold a single ROM chip to conserve microprocessor directions. However, because of the "computer game crash" in 1977, Fairchild abandoned the video game system industry. Magnavox and Atari stayed in the computer game industry.

The rebirth of the video game system started when Atari released the popular arcade Space Intruders. The industry was suddenly restored, with lots of players made purchase of an Atari video game system just for Space Intruders. In other words, with the popularity of Area Invaders, Atari dominated the computer game market throughout the 80s.

Video game system's 3rd generation came into seeking the release of Nintendo's Famicon in 1983. It supported complete color, high resolution, and tiled background video gaming system. It was at first released in Japan and it was later brought to the United States in the form of Nintendo Entertainment System (NES) in 1985. And much like Atari's Space Intruders, the release of Nintendo's popular Super Mario Brothers was a huge success, which totally restored the suffering video game system industry in the early months of 1983.

Sega intended to compete with Nintendo, however they failed to establish substantial market share. It was until 1988 when Sega released the Sega Genesis in Japan on October 29 of the same year and on September 1, 1989 in the United States and Europe areas. Two years later, Nintendo launched the Super Nintendo Entertainment System (SNES) in 1990.

Atari returned with their brand-new video game system, which is the Jaguar and 3DO. Both systems could display more onscreen colors and the latter utilized a CD instead of game cartridges, making it more effective compared to Genesis and SNES. Nintendo, on the other hand, decided to launch brand-new video games such as Donkey Kong Country instead of producing new video game systems. Sega's Vectorman and Virtua Racing followed suit. Several years later, Sony, Sega, and Nintendo released the fifth generation of video game systems (PlayStation, Saturn, and N64, respectively).

The 6th generation of game systems followed, involving Sega (Dreamcast, which was their last computer game system and the very first Internet-ready game system), Sony (PlayStation 2), Nintendo (Video Game Cube which is their very first system to utilize game CDs), and the newcomer Microsoft (Xbox).

The current generation of computer game systems is now gradually entering the video game industry. These are as follows:

- Microsoft's Xbox, which was released on November 22, 2005;

- Sony's PlayStation 3, which is schedule to be released on November 11, 2006 (Japan), November 17 of the very same year (The United States and Canada), and March 2007 (Europe); and

- Nintendo's Wii, which is arranged to be released on November 19, 2006 (The United gamesread States And Canada), December 2 of the very same year (Japan), December 7 (Australia), and December 8 (Europe).

The development of computer game system does not end here. There will be future generations of video game system being established as of this minute, which will defy the way we define "home entertainment".