Generations of Computer Game System: Defying the Method we Specify Home Entertainment

Home entertainment takes its brand-new form. With the advancement of technology and its integration to numerous elements of our lives, conventional entertainment such as theatrical plays and cultural programs is replaced by so-called "electronic home entertainment". There you have numerous digital and animated films that you can view on cinema or on your house entertainment system, cable system (CTS), and the video game system, which is popular not just to young and old players alike however also to game designers, simply because of the development of ingenious innovations that they can utilize to enhance existing game systems.

The computer game system is intended for playing video games, though there are modern game systems that allows you to have an access over other forms of entertainment utilizing such video game systems (like viewing DVD movies, listening to MP3 music files, or surfing the Web). Thus, it is typically referred to as "interactive home entertainment computer" to differentiate the video game system from a device that is utilized for numerous functions (such as computer and game games).

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The very first generation of computer game system began when Magnavox (an electronics business which manufactures tvs, radios, and gramophones or record players) launched its very first computer game system, which is the Magnavox Odyssey developed by Ralph Baer. Odyssey's popularity lasted till the release of Atari's PONG computer game. Magnavox realized that they can not take on the popularity of PONG games, hence in 1975 they created the Odyssey 100 video game system that will play Atari-produced PONG games.

The second generation of computer game system came a year after the release of Odyssey 100. In 1976, Fairchild released the FVES (Fairchild Video Home Entertainment System), which made use of a programmable microprocessor so that a video game cartridge can hold a single ROM chip to save microprocessor instructions. However, because of the "video game crash" in 1977, Fairchild deserted the video game system market. Magnavox and Atari remained in the video game industry.

The renewal of the video game system started when Atari released the popular arcade Space Intruders. The market was all of a sudden restored, with numerous players made purchase of an Atari computer game system just for Area Invaders. In other words, with the popularity of Space Invaders, Atari dominated the video game industry throughout the 80s.

Computer game system's 3rd generation entered seeking the release of Nintendo's Famicon in 1983. It supported full color, high resolution, and tiled background gaming system. It was initially released in Japan and it was later given the United States in the form of Nintendo Home entertainment System (NES) in 1985. And similar to Atari's Space Intruders, the release of Nintendo's popular Super Mario Brothers was a huge success, which entirely revived the suffering computer game system industry in the early months of 1983.

Sega intended to compete with Nintendo, but they stopped working to establish significant market share. It was until 1988 when Sega launched the Sega Genesis in Japan on October 29 of the very same year and on September 1, 1989 in the United States and Europe territories. Two years later, Nintendo launched the Super Nintendo Home Entertainment System (SNES) in 1990.

Atari came back with their new computer game system, which is the Jaguar and 3DO. Both systems might show more onscreen colors and the latter made use of a CD instead of game cartridges, making it more effective compared to Genesis and SNES. Nintendo, on the other hand, decided to launch new games such as Donkey Kong Country instead of producing new video game systems. Sega's Vectorman and Virtua Racing followed suit. A number of years later, Sony, Sega, and Nintendo released the fifth generation of computer game systems (PlayStation, Saturn, and N64, respectively).

The 6th generation of video game systems followed, including Sega (Dreamcast, which was their last computer game system and the first Internet-ready game system), Sony (PlayStation 2), Nintendo (Video Game Cube which is their very first system to use game CDs), and the beginner Microsoft (Xbox).

The video games review latest generation of computer game systems is now slowly going into the game industry. These are as follows:

- Microsoft's Xbox, which was released on November 22, 2005;

- Sony's PlayStation 3, which is schedule to be launched on November 11, 2006 (Japan), November 17 of the same year (The United States and Canada), and March 2007 (Europe); and

- Nintendo's Wii, which is scheduled to be launched on November 19, 2006 (The United States And Canada), December 2 of the same year (Japan), December 7 (Australia), and December 8 (Europe).

The advancement of computer game system does not end here. There will be future generations of game system being established since this moment, which will defy the method we specify "home entertainment".